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Works for me

Posted by: Anonymous Coward on May 23, 2002 02:07 AM
Though ofcourse I had faster hardware.

I originally bought the very first wine 1.0, and have been updating since then. When I bought it my machine was an athlon 750 with 128 meg of ram and a Matrox G400. American McGee's Alice ran fine in that, but only if I loaded X at 16 bit colour. When loading it at 32-bit the screen became jerky. Research revealed that the driver only supported hardware acceleration at 16 bits, and not at 24/32 bits. More research revealed that it wasn't the only driver with this limitation. When running at 32 bits everything was rendered in software, so obviously it became pretty jerky. This may be the problem here. Then again, it's probably not.

As far as performance goes, when I switched back to 16 bits, it was excellent. No problems whatsoever, not even in crowded scenes. I've since upgraded to a pIII/1200, and I can now run it at 24/32 bits, but I've yet to figure out whether that's due to X supporting hardware acceleration at that colour depth, or my CPU being fast enough to do software rendering.

Winex is indeed a pretty cool app. The only game I really want it to support that it doesn't is Black and White, and the only reason that doesn't run too is because of a software patent transgaming doesn't want to license.

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