Posted by: Anonymous Coward
on July 10, 2004 02:13 AM
Some of the simplest rules for usability are:
1. consistency (learn once, use many times) 2. focus on most typical use (advanced needs are for advanced users) 3. elegance (minimal steps to do typical tasks)
It doesn't take a lab to design according to these rules. It takes a whip to ensure the rules are obeyed and it takes restraint to avoid turning something elegant and powerful into a monolithic Frankenstein's monster.
Labs make sense for polish but a lab is as simple as loading the software for someone to play with, someone who hasn't got used to quirks, and watching them try to do everyday tasks.
Usability
Posted by: Anonymous Coward on July 10, 2004 02:13 AM1. consistency (learn once, use many times)
2. focus on most typical use (advanced needs are for advanced users)
3. elegance (minimal steps to do typical tasks)
It doesn't take a lab to design according to these rules. It takes a whip to ensure the rules are obeyed and it takes restraint to avoid turning something elegant and powerful into a monolithic Frankenstein's monster.
Labs make sense for polish but a lab is as simple as loading the software for someone to play with, someone who hasn't got used to quirks, and watching them try to do everyday tasks.
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