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Moron

Posted by: Anonymous Coward on August 04, 2004 05:17 PM
DirectX is NOT a 3d engine. It is a 3d api and this is a whole different thing.
Also not all games can be built with the Doom 3 engine. Making an engine means taking compromises to show beautiful graphics. If you need one feature missing because of the compromise taken, you cannot use that engine. Also the Doom 3 engine pumps very few polygons. It uses normal maps to enhance their aspect and to give the impression of an highly detailed scene. This solution is uber great for such a game (the graphics is beautiful indeed) but useless for a desktop application.

"When a game can be built with the Doom 3 engine, does it make any sense going the proprietary path?" - games can already be built using the doom3 engine. You just have (rightfully) to pay. And you don't even play much if you compare that cost with the whole cost of making an AAA game. Simply that engine is not the solution for every problem. Try to make it run on a PS2 or try to use it for a Mario style game..

Before writing an article on engines, take the time to learn what an engine is and how it works. And why CAD and videogames are different.

Thank God, the gaming industry is not opensource and I still have a work.

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