Posted by: Anonymous Coward
on August 04, 2004 07:16 PM
The people commenting on this article clearly know nothing about Open Source and very little about gaming. I've worked in both areas professionally. Game engines are ideal for Open Source. Games use large numbers of third-party libraries, indeed they often license and extend entire third-party engines. You need to pay people to do this work, so you won't lose your job to Open Source, you'll keep it because that kind of work is harder to outsource than engine and tool writing. And under the GPL you "pay" for this code with your own code. The art and scripts for the game can be closed or can be released under another license, that's one area a game can add and keep value. But gaming already shares code in the form of those third-party libraries and engines, often paying to keep it closed and buggy. Formalise this sharing with Open Source, keep your job, and make more<nobr> <wbr></nobr>,better games faster and for greater profit.
Commentors Know Nothing About Open Source
Posted by: Anonymous Coward on August 04, 2004 07:16 PMGame engines are ideal for Open Source. Games use large numbers of third-party libraries, indeed they often license and extend entire third-party engines. You need to pay people to do this work, so you won't lose your job to Open Source, you'll keep it because that kind of work is harder to outsource than engine and tool writing. And under the GPL you "pay" for this code with your own code.
The art and scripts for the game can be closed or can be released under another license, that's one area a game can add and keep value. But gaming already shares code in the form of those third-party libraries and engines, often paying to keep it closed and buggy. Formalise this sharing with Open Source, keep your job, and make more<nobr> <wbr></nobr>,better games faster and for greater profit.
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