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Re:Commentors Know Nothing About Open Source

Posted by: Anonymous Coward on August 04, 2004 08:31 PM
Games use large numbers of third-party libraries, indeed they often license and extend entire third-party engines.

>> Have you ever seen a serious commercial game using SDL or Genesis3D ?

You need to pay people to do this work, so you won't lose your job to Open Source

>> There are companies selling libraries and engines which will lose work.

you'll keep it because that kind of work is harder to outsource than engine and tool writing.

>> It takes less people anyway, due to the shear amount of coding you'll find in the public

And under the GPL you "pay" for this code with your own code.

>> This is something almost no companies could afford.

The art and scripts for the game can be closed or can be released under another license, that's one area a game can add and keep value.

>> The why Valve is so worried for losing HL2 sources ? crap

But gaming already shares code in the form of those third-party libraries and engines, often paying to keep it closed and buggy.

>> There are companies who live making this libraries and engines and I can't figure out why they should lose their work because some other competitor released an engine sources publicly.

Formalise this sharing with Open Source, keep your job, and make more<nobr> <wbr></nobr>,better games faster and for greater profit.

>> make less profit, have competitors using your own code to steal your business. No better games, since noone will risk investing months researching new pieces of codes just to have all competitors using them in a month. Can't think of Carmack being happy to see the next Unreal using all his shaders for free.

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