Posted by: Anonymous Coward
on August 04, 2004 09:50 PM
People don't evaluate if open source is the right use of resource when talking about it, as the author's POV has suggested.
As long as it is a game, why the industry needs to optimize around one or a few models? It is for pure enjoyment, and diversity in content is better in both art and unqiueness.
Is there many bug huntings to do with developing a game, say, when comparing to the OS or web browser development?
Finally, do more developers really help in game development? Or will it take more time to manage development?
id did very well in the Doom and Quake engine, and as far as technology is concerned, 3d algorithm is highly specialized and not in the same arena as building GUI. I don't think number of developers would increase the quality of a game engine in this regard. It is just a specific application to run for entertainment.
Open source game engine?
Posted by: Anonymous Coward on August 04, 2004 09:50 PMAs long as it is a game, why the industry needs to optimize around one or a few models? It is for pure enjoyment, and diversity in content is better in both art and unqiueness.
Is there many bug huntings to do with developing a game, say, when comparing to the OS or web browser development?
Finally, do more developers really help in game development? Or will it take more time to manage development?
id did very well in the Doom and Quake engine, and as far as technology is concerned, 3d algorithm is highly specialized and not in the same arena as building GUI. I don't think number of developers would increase the quality of a game engine in this regard. It is just a specific application to run for entertainment.
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