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A Graphic Program Without a Graphic Interface?

Posted by: Prototerm on September 23, 2005 04:13 AM
First of all, perhaps the authors are planning to add a toolbar and/or menus at a later stage in development. Certainly, such a feature could be made optional, but to force an artist or graphic designer to use keyboard/mouse combinations for all the functionality in a drawing program is rather like expecting a secretary to write word processing documents in raw HTML using VI.

This is, to my eyes anyway, the sort of Programmer's approach to a user interface that is all too common in the open source world. I'm not saying that using the keyboard is wrong, but that the user should be given a choice. In the end, they'll probably use a mix of keyboard, toolbar, and menu, depending on the job.

As a programmer myself, my personal rule is that you should be able to throw the user manual away on most programs, and still be able to find and use (albeit not well) at least half of a program's functionality. This may be unobtainable, but it should still be the programmer's goal.

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