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Cedega, less problems than the article claims

Posted by: Anonymous Coward on August 01, 2006 08:41 PM
I've been using Cedega for over a year, playing Guild Wars, World of Warcraft, Half-Life 2, and Warcraft 3, with no or minimal issues.
World of Warcraft runs great in OpenGL mode (specify -opengl on the command line), and I have no issues. If a game can use OpenGL, do so, as Cedega will just call the underlying OpenGL layer with no translation. OpenGL coding is stricter than coding in DirectX, which DirectX tends to tolerate sloppy code.
The problem with Civ4 is that Cedega had to code something new to get it to work. I remember when Guild Wars came out, all the armor was black, and you could not map to a spot on the map.

There is no Bandaid on the cutting edge.

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