Posted by: Anonymous Coward
on August 03, 2006 05:48 PM
While your organization may have made some contributions to WINE development, which were not hinted at in the article, your own presentation is strongly slanted.
While you claim to be working towards making gaming available to Linux, you have taken this technology made freely available to you by free software developers and sold it in fact to port Windows titles to the Macintosh and other platforms without making them available to Linux. This is certainly within your legal rights, and you may feel moral right as well, but it certainly makes clear that making games available to Linux is not your organization's priority.
Other examples include the initial outset of your organizations commercial ventures included publishing Kohan: Immortal Soveriegns, a title which had already been natively ported by Loki. Although Loki may have been unrecoverable at that point, a duplicate port of an inferior, unconverted nature certainly did not help any investors in that project recoup their costs for native games on Linux.
Lastly, you do not address the issue of Transgaming's threats regarding the packaging of the "open" source in the public CVS. While I can respect an organization who chooses not to make their code public, I cannot respect one who pretends to make it public, but yet threatens to take it away the moment it is made more broadly available.
In general, as you can see, the public actions of Transgaming have been gray in a variety of cases, and in some cases I would say willfully two-faced. I urge Transgaming to reconsider these various actions, and to make substantive changes to more significantly support Linux as an open platform, as well as to more honestly represent themselves.
In the meantime, I urge linux users to refuse to support the deeply problemed business model of Transgaming. By all means, support WINE development by purchasing product, but purchase it from developers who will contribute back open code to WINE, such as Codeweavers.
Joshua Rodman (k8to) jrodman at cedega_comments dot spamportal dot net
Re:TransGaming Response
Posted by: Anonymous Coward on August 03, 2006 05:48 PMWhile you claim to be working towards making gaming available to Linux, you have taken this technology made freely available to you by free software developers and sold it in fact to port Windows titles to the Macintosh and other platforms without making them available to Linux. This is certainly within your legal rights, and you may feel moral right as well, but it certainly makes clear that making games available to Linux is not your organization's priority.
Other examples include the initial outset of your organizations commercial ventures included publishing Kohan: Immortal Soveriegns, a title which had already been natively ported by Loki. Although Loki may have been unrecoverable at that point, a duplicate port of an inferior, unconverted nature certainly did not help any investors in that project recoup their costs for native games on Linux.
Lastly, you do not address the issue of Transgaming's threats regarding the packaging of the "open" source in the public CVS. While I can respect an organization who chooses not to make their code public, I cannot respect one who pretends to make it public, but yet threatens to take it away the moment it is made more broadly available.
In general, as you can see, the public actions of Transgaming have been gray in a variety of cases, and in some cases I would say willfully two-faced. I urge Transgaming to reconsider these various actions, and to make substantive changes to more significantly support Linux as an open platform, as well as to more honestly represent themselves.
In the meantime, I urge linux users to refuse to support the deeply problemed business model of Transgaming. By all means, support WINE development by purchasing product, but purchase it from developers who will contribute back open code to WINE, such as Codeweavers.
Joshua Rodman (k8to)
jrodman at cedega_comments dot spamportal dot net
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