Posted by: Anonymous Coward
on March 22, 2007 07:17 PM
Early on in the article, the author mentions that a chess engine must have a user interface. Indeed! But, then he glosses over the issue by saying that there is a CLI as well as several graphical frontends and thats the end of the discussion for a feature that is a must have.
What he fails to mention is that all of the graphical Linux chess games look like crap! They look like a bad experiment from 1984. Which isn't far off from what most of them truly are.
In the real world, people go out of their way to get fancy, elaborate and expensive chess sets. I see them made of marble and glass and wood and silver and all sorts of exotic materials. The pieces have fancy and artistic designs. On Windows, the chess games follow a similar approach with many different appearance options, On Linux you have, the command line and something that lacks the graphical appeal of an Atari.
So, I must ask... Why do Linux chess games follow the same theme? Why do they suck?
Common Theme
Posted by: Anonymous Coward on March 22, 2007 07:17 PMWhat he fails to mention is that all of the graphical Linux chess games look like crap! They look like a bad experiment from 1984. Which isn't far off from what most of them truly are.
In the real world, people go out of their way to get fancy, elaborate and expensive chess sets. I see them made of marble and glass and wood and silver and all sorts of exotic materials. The pieces have fancy and artistic designs. On Windows, the chess games follow a similar approach with many different appearance options, On Linux you have, the command line and something that lacks the graphical appeal of an Atari.
So, I must ask... Why do Linux chess games follow the same theme? Why do they suck?
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