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Feature: Games

eGenesis proves Linux users will buy games

By James Hills on June 23, 2004 (8:00:00 AM)

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About a year and a half ago the tiny independent game developer eGenesis decided to create a Linux port of its massively multiplayer online game, A Tale In The Desert. The game was designed to appeal to creative people looking for an alternative to games that focused on destruction. The company's initial thinking was that it might get a few incremental sales and garner goodwill with the community by supporting Linux. What eGenesis discovered was that, per user, Linux gamers were and continue to be their best customers. Each account, on average, has generated twice as much revenue as those of Windows gamers.

A Tale In the Desert is an online game in the same genre as EverQuest and The Sims Online, but instead of combat or playing house, the game focuses on civilization-building and social puzzles, with the goal of "creating the perfect society." Players prove themselves and their society "perfect" by completing a number of challenges and tests. This raises a player's status in seven specific disciplines representing an aspect of humanity, including mind, body, spirit, and architecture. Many of the tests in the game focus on systems, and some of the most successful players are those who enter the game with the mindset of a scientist or engineer, working to figure out how systems work.

The first telling of the game is nearing the end though and soon the second telling will begin. In the first iteration, the developers created a system that allowed players to create laws in the game to solve problems and resolve disputes. The developers are building on this concept for the climax of the game and will open the development process to players even further. This time, successful players will create a test for the next telling, A Tale In The Desert 2.

To create the test, a player must write out in plain English (or German on Kemet, the German-language server) what the test should consist of. Once written the player sets to work recruiting people to help accomplish the goal of building a monument to one of the disciplines. Once the monument is built, eGenesis will code the test into the next game. To win the first game, however, the society of players must create a monument in each of the seven disciplines.

This spirit of openness and the appeal to players possessing scientist and engineer mentalities has not gone unrewarded. According to Tepper, the company noticed that Linux users statistically are their most loyal customers. Players using the Linux client average eight months of paid game time, whereas Windows gamers spend only four months on average. Thirty-eight percent of Linux players also convert to paying customers, compared to only 20% for Windows gamers.

The example of A Tale In The Desert indicates that Linux gamers will pay for a game they like, and spend money to support it, contrary to popular belief.

Unfortunately for eGenesis, the total number of players on Linux is dramatically smaller than the number on Windows, representing less than 1% of total players -- 101 subscribers out of 7,063. While number of Linux users may not be as high as eGenesis would like, the company found supporting Linux had other benefits, including discovering bugs uncovered during cross-platform development and finding opportunities to optimize the product. Additionally, the company benefitted from significant publicity opportunities generated from the initial announcement of the Linux support and also the subsequent announcement that it released an improved version of the open source eCal tool as eCal3d. So for eGenesis, supporting Linux can be considered a positive move.

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on eGenesis proves Linux users will buy games

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never heard of that game

Posted by: Anonymous Coward on June 23, 2004 08:43 PM
I read a lot of Linux magazines (both German and English), and also regulary visit websites about Linux and open source; but this is the first time I read about that game. This might explain why they have so few linux users.

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Re:never heard of that game

Posted by: Anonymous Coward on June 25, 2004 03:05 AM
Well it has been on Slahsdot for a few times. ATITD was also rewarded by several gaming websites.
Apparently you read the wrong sites<nobr> <wbr></nobr>;P

Also, we've been talking about that percentage of linux users for a bit on IRC. And the main developer said last time he checked linux users are 10%. Current number of Paying accounts is about 1300 on the English/French server. There's also a German server, i don't know how much accounts are there. Just today the 50,000th trial account was created. It's a pitty not more people are playing this game.

ArmEagle

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Re:never heard of that game

Posted by: Anonymous Coward on July 01, 2004 03:53 AM
I don't think the user base is so bad. When I played the game, some areas were crowded enough as it is.

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How to calculate percentage

Posted by: Anonymous Coward on June 23, 2004 09:34 PM
Having problems with your calculator? 101 users out ouf 7063 is *not* less than 1%

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Re:How to calculate percentage

Posted by: Anonymous Coward on June 23, 2004 11:38 PM
> Having problems with your calculator? 101 users out ouf 7063 is *not* less than 1%

Yeah, but they are excellent at dividing by 2, 3 or 4.<nobr> <wbr></nobr>;-P

OTOH, I'm lousy at basic math, too.<nobr> <wbr></nobr>:-(

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Re:How to calculate percentage

Posted by: Anonymous Coward on June 25, 2004 12:10 AM
true, it's actually 1.4299872575392892538581339374204%

Anyway, just being silly.

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Re:How to calculate percentage

Posted by: Anonymous Coward on July 03, 2004 09:33 AM
I noticed this as well. It's actually just a little lower than 1.5%.

This author obviously didn't pass math class.

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Encouraging news - please support eGenesis

Posted by: DFJA on June 23, 2004 09:55 PM
If you are a Linux user who plays games, I strongly encourage you to support eGenesis by buying the Linux version of the game. Lack of games is probably the biggest single reason why home Linux users keep a MS-Windows partition active and dual-boot. If these 101 Linux users can be turned into 1001, eGenesis will see that the Linux Games market is much bigger and indeed rapidly growing. Other games publishers will also see this and be encouraged to sell Linux versions of their games. And suddenly a whole load more people will no longer have a reason not to ditch their MS-Windows partition, and the hassles that dual booting involves.

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Re:Encouraging news - please support eGenesis

Posted by: Anonymous Coward on June 23, 2004 10:43 PM
I would, but I can't stand ATITD. Have you actually played it?

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Re:Encouraging news - please support eGenesis

Posted by: DFJA on June 23, 2004 10:57 PM
No I am not a gamer as family life doesn't really allow time for that, but that wasn't my point. It may not be to your taste but it will be to the taste of a significant number of people. I was simply saying that as I believe games are the biggest reason for home users not making a total switch to Linux, we need to do everything we possibly can to break down this barrier. If games on Linux are seen by the industry as being a larger market, then more games will get ported to Linux, or written from scratch to run on Linux.

And that includes the ones you _do_ like, as well as the ones you don't<nobr> <wbr></nobr>:-)

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Artificially inflating the market?

Posted by: Ronald Trip on June 24, 2004 04:12 PM
I don't think that is the real solution. It won't make any difference if we can boost the 1.4 % eGenesi GNU/Linux gamers to 2.8% by buying a game we don't care for. 2.8% is still zilch. It's just throwing money in the pit. This can be applied to all "I don't need it, but we want support" sales.

The real problem with GNU/Linux is that it has a large installed base, but no "market share". With all the people (legally) downloading their stuff and not buying their distribution, GNU/Linux doesn't reach significant market share. GNU/Linux Desktop sales are abysmall, so the PHB's see a "number of those Leehnoohks users" smaller than the number of sheep on mars and thus decide not to support this unused fringe thing. There is no money in it anyways.

Our problem is that we try to tackle this as an end of pipe problem. Buy GNU/Linux apps and support will rise. Alas, that reasoning contains a flaw. We cannot increase support by buying commercial GNU/Linux applications, because the number of those are too small to register on the radar and when bought, they are far, far outnumbered by sales of their Windows counterparts. Even if we bought commercial stuff we don't like or need, we could only increase sales to zilch + 1.

To really boost support for GNU/Linux, we should buy our distributions. Everyone using GNU/Linux needs his/her flavour of distro and when bought it would really increase the general marketshare. This is a better option than artificially inflating the microscopic GNU/Linux commercial app market with bogus purchasing.

Ofcourse people could say that buying a distribution is also artificially increasing marketshare, because the proliferous freeloading options in the GNU/Linux makes buying unnecesary. Could be totally valid, but this reasoning is decreasing GNU/Linux' marketshare and as a consequence the support commercial companies are willing to give to it. Never buying your favourite distro is IMNSHO leeching on your own commercial GNU/Linux support. One sale a year and you've registered as a "valid" GNU/Linux user. At least in terminology of marketshare.

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Re:Artificially inflating the market?

Posted by: Anonymous Coward on June 24, 2004 11:40 PM
Actually you are more changing "Mindshare" than "Marketshare" but good post.

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Re:Artificially inflating the market?

Posted by: Mandrake Magician on June 28, 2004 11:48 AM
I generally download initial releases then, if they are actually a step forward for my purposes, purchase the first upgrade. Recently I had to break this habit with RH, but it looks like they will be offering a desktop again pretty soon. I've kept right up with Mandrake (I use FC and MDK on production machines and have a couple of test machines I run whatever sounds interesting on).

That said, I am simply a home user, not a big-bux sysad somewhere. Still, I manage to keep 6 boxes going and generally in contact with each other and the world.

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Re:Encouraging news - please support eGenesis

Posted by: Pluribus on June 25, 2004 03:00 AM
Yup, played it, loved it, ported it to linux and got the dev shirt...

I was bored with typical hack and slash games, saw this game that didnt have any combat gave it a try, liked it and bugged the devs for a port so much that they gave me the opportunity to do the port for them.

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Re:Encouraging news - please support eGenesis

Posted by: Anonymous Coward on June 25, 2004 06:18 AM
You Rock Pluribus. And it is a great game.

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Re:Encouraging news - please support eGenesis

Posted by: Anonymous Coward on June 24, 2004 06:07 AM
I'll take my PS2 over a computer any day!

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Win client out first?

Posted by: Anonymous Coward on June 24, 2004 06:51 AM
I wonder what the delay from the win client to the lin client was?

ie. how many win clients would have bought lin if it had been out at same time, and now don't want to buy a second license?

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Re:Win client out first?

Posted by: Anonymous Coward on June 24, 2004 10:20 AM
You don't need to purchase a new license to play on a different operating system. Anyone can download the game for either operating system, free of charge. You pay only for the account you login with.

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Re:Win client out first?

Posted by: Pluribus on June 25, 2004 02:47 AM
The linux client was out and fully functional the day that the windows version went live. I know, I did the port.

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The Catch 22 position

Posted by: Edward Macnaghten on June 24, 2004 09:24 AM
Most game software companies will not port their software to Linux because most gamers use Windows, and most gamers will not adopt Linux because most game software writers only write for Windows. It is a Catch 22 situation.


As more Linux Desktops get adopted I believe more and more game produces will port to Linux in order to try and find new markets - after all the gaming industry is one of the most competitive and profitable in the software industry.


Until then though I do not think many games will be released for Linux.

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Re:The Catch 22 position

Posted by: Anonymous Coward on June 24, 2004 10:57 AM
I have been dual-booting with WinXP and Mandrake 10 for a couple years now, but now that WineX supports all the games I have, I don't have to. The new 4.0 version of WineX, newly named Cedega, runs Windows games in Linux superbly! There is no reason to boot to Windows anymore. The only Linux native game I play is Unreal Tournament 2004. The 5+ other games I play work fine in Linux<nobr> <wbr></nobr>... even though they are all strictly made for Windows, thanx to WineX. I don't have any problem paying for WineX since it works so great.

 
P.S. Free software that works just as good as commercial software, or better, Rules!
(i.e. Mandrake Linux, K3b, XChat, Ximian Evolution, Gaim, XMMS, MPlayer, Xpdf, Mozilla Firefox, DVD::Rip, OpenOffice.org, File Roller)

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Re:The Catch 22 position

Posted by: Mandrake Magician on June 28, 2004 11:39 AM
I've got a quarter that says you haven't been using Mandrake 10 for "a couple years now".

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The Catch 22 position it more like a Catch 33

Posted by: Anonymous Coward on June 26, 2004 06:15 AM
Windows has games linux does not wine runs games due to a copy protection lock linux developers/the game players develop a crack. The crack spreads to windows undermining there windows market share.

So it is basicly linux does not have a lot of games but a lot of developers. Windows has a lot of users not many developers loss.

ID based software has supported linux it also has been the least cracked.(reasons) Number one a crack has no legal use(need a crack to run a game you own is a legal use). So basicly you have the crack you have to be a pirate.

Yes it might be good to go after the bigest market but it is also no good to give a pirate some where it hide. Note the same would apply if I put out a game only for Linux with no plans for a windows version.

This is a major problem saving money on one hand can mean that you find the programer who make the crack that enabled the pirates to copy your game only for the program to plead I bought a copy of you game an it would not work on my OS so I cracked it so I could use it and I game the crack away for people in my place I had no intent for pirates to use it. Now the case crashs in a heap.

Now you have a linux version(even may be slightly more expensive) find the programer stop him dead why did you not buy the linux verson.

Note that most cracks come for the same people so shut them down will reduce the overall cracked game problem.

But there must be no legal use for the crack.

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eGenesis proves that 101 Linux users buy games!

Posted by: Anonymous Coward on June 30, 2004 02:23 PM
How is this contrary to the popular (and correct) belief that Linux users don't buy games? Seems to actually support it.

Brush me off as a troll if you'd like, but I've done more for commercial Linux gaming than most of you put together.

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Re:eGenesis proves that 101 Linux users buy games!

Posted by: Anonymous Coward on June 30, 2004 02:24 PM
But you see, there are only about 200 of us.<nobr> <wbr></nobr>:)

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Re:eGenesis proves that 101 Linux users buy games!

Posted by: Anonymous Coward on June 30, 2004 06:48 PM
I don't mind buying a game, but I refuse to continue paying once I've bought it. That is my stance on the matter, others are ok with continual payments and that's fine too, just not for me. This goes for *any* platform be it linux, windows or any of the consoles I've owned/played on over time.

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Re:eGenesis proves that 101 Linux users buy games!

Posted by: Anonymous Coward on June 30, 2004 11:52 PM
I agree with this poster..linux support or no I dont want to 'continue' paying monthly for the pleasure of playing a MMORPG of anykind..i'm tight and there are other fine games for which a single outlay of crash does the trick..

sorry thats how I feel..

latre
nl

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Re:eGenesis proves that 101 Linux users buy games!

Posted by: Anonymous Coward on July 23, 2004 12:11 AM
My views exactly. I often have to read fanfiction, famous novels (expired copyright), or other free stuff in order to have enough money to buy games.

I'm willing to scrimp and save for games and parts but I refuse to pay more than once.

If they want to add that much new stuff after the fact, put out an expansion pack. I'll buy it.

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Has to be mentioned...

Posted by: Anonymous Coward on June 30, 2004 02:34 PM
James Hills, according to his website, works for eGenesis. Not sure what it means, but it should be known.


eGenesis, “A Tale In The Desert” (Massively Multiplayer Online)

- Managed all PR activities, including arranging media interviews, features and preview/review requests.

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Just write it in Java...

Posted by: Anonymous Coward on July 02, 2004 08:46 PM
...and then linux users can play too<nobr> <wbr></nobr>:).

Seriously, though, folks - commercial java games devs are discovering that Mac OS X users are about 50-100 times better customers than windows ones. OS X users steal less, register more (probably partly because you have to be richer to purchase a Mac in the first place<nobr> <wbr></nobr>;)).

But java games devs have almost no additional costs to supporting OS X + linux + win, and the client for all three is always released simultaneously...

(NB: there are significant problems with supporting OS X at the moment, in that Apple has some nasty bugs in their JVM; however, there are plenty of hardcore 3D games that run cleanly on all 3 platforms, mostly by using OpenGL for everything...)

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