The software that supported the site was old and inflexible. A mod_perl 1 plugin handled basic page templating and navigation, but it didn't easily allow interaction with other programs; thus, we could add no new features, such as discussion boards, weblogs, and photo galleries. To work with Apache 2 (and mod_perl 2), the plugin would require a complete rewrite.
In 2002, our team conducted a needs analysis to determine what we needed to take the site to the next level, including:
The first Perl-based CMS we found was Metadot Portal Server. We were in the process of learning how to use it when, in October 2002, Metadot pulled the free version of its software and closed its community support Web site. The community debated the project's future on forums at SourceForge and eventually forked the last GPL version into OpenMetadot; however, that project died a few months later. Metadot was eventually released as free software again and has been featured in recent NewsForge articles.
After this debacle, our team determined another absolute: Whichever software project we chose needed to have a strong community of developers and users -- people who could not only produce plugins or add-ons but would work on the core software itself and provide support for one another.
WebGUI
In the summer of 2003 we came across WebGUI, which is owned by Plain Black, LLC, and released under the GPL. Its Web site touted a commitment to open source, an active group of developers (volunteers, paid staff, and contractors), and community support from discussion boards. After a three-day email conversation with JT Smith, lead developer and owner of Plain Black, we were convinced that the project was actually as good as it looked, so we downloaded a copy.
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| WebGUI in action - click to enlarge |
Creating a page is easy in WebGUI. From a drop-down menu, you select Add Page, fill out a form, and the page is created. Since pages are simply "containers," adding more content entails using the same drop-down menu to add Wobjects (article, discussion board, FAQ, etc.). Wobjects can be reordered on a page one position at a time via editing buttons. Editing a Wobject is done via another form, with a simple WYSIWIG editor available for entering HTML content.
We began our transition to WebGUI by creating a sandbox Web site both for learning WebGUI and to give us a place to translate our current material. We spent a lot of time going through the built-in help section, and decided to subscribe to Ruling WebGUI, an online WebGUI handbook, which has an installation guide, tutorial for adding pages and content, and covers basic management topics. In February of 2004 we held a two-hour team training session, where we created accounts for everyone and learned how to add pages and place content.
In July 2004, we duplicated our original site in WebGUI. We chose our battles, time-wise: with limited resources, we had to balance between neglecting the production site while creating the WebGUI site versus allowing the copying to take its time, thus maintaining two sites longer.
Our migration did not come off without a few hiccups. For instance, we used WebGUI's time-based viewing feature on our site's Weekly Update page, which holds church news and announcements and had occupied one volunteer's time for a week. It ended up having a lot of Article Wobjects on it, and what we gained in maintenance time we lost in reordering content, one place at a time.
Additionally, we found there wasn't a way to lock a page or Wobject while editing, so multiple workers could edit the same piece simultaneously. It took us a while to determine how to set up groups to limit access to different areas of the Web site. We eventually found the answer on the community discussion board.
Since everything in WebGUI is simply a database entry, page hierarchy and URLs can be completely disconnected. When we were first learning, we'd find pages in the strangest places. Yet having page hierarchy and URLs disconnected means we can build a Web site with short URLs while nesting pages.
For every unexpected glitch, we also found unforeseen benefits. While we knew upfront it would be easier on our team to add and manage content, we didn't realize how easy it would be to teach other church staff how to post material as well. For example, we taught two good Bible study leaders (but poor computer users) how to post lecture notes to the Web site into a File Manager Wobject.
Our old templating system would have required a complete rewrite to work with Apache/mod_perl 2, but WebGUI worked with it almost out of the box, requiring just a small change to one configuration file.
The final product
WebGUI is in the middle of a huge rewrite. Developers are adding a built-in commerce system, adding workflow and version control, and improving security and usability; see the roadmap for v7 and its current status.
The interim versions (6.x) have been released as either alpha, beta, or gamma. Several of the gamma releases are near production quality. We took the opportunity to upgrade to v6.2.11 to pick up a click-and-drag content interface to help with large pages, and we've been pleased with the performance to date.
Today, less than a year since it was officially launched, our WebGUI-based site has almost 350 pages. Most of our volunteers' time is spent updating existing content and creating new pages. As mentioned earlier, some content has been handed off to staff and ministry leaders, and our newest feature is weblogs for our missionaries. It's been months since we've had to crawl through the site looking for broken links, missing font tags, or misconfigured navigation files.
Note: Comments are owned by the poster. We are not responsible for their content.
"Ruling Webgui" does cost $50/year. However, the 100 pages of built-in documentation are still free and you can download a zip file of the whole help for various versions for free in the contributions section:
Jag Alltför
Posted by: Anonymous Coward on June 22, 2005 10:08 AMBut my favorite thing about WebGUI is that they come out with a new major release every few months, and not just a couple eye candyish features, but big important features. For instance, last month they added a shopping cart to the e-commerce system. Next month they're adding a versioning system that will allow me to pick any point in time and browse my site as if it were that day. And the next release after that they are adding a workflow system. I don't know a lot of the details, but apparently it fully drag and drop, all web based, and supports full business process modeling, not just content approval. While some people wouldn't like that kind of change, I love it. We've always got something new to play with to make our intranet that much better.
My only fault with WebGUI is that the developers focus too much on WebGUI being a web development framework. They seem to spend a lot of time building APIs so that other developers can add their own functionality. While I'm sure that's important, I'd like them to just keep plugging away at killer end user features. I think they'd get more people using WebGUI if they spent all their time on features that users can see.
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