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Feature: Free Software

Frozen-Bubbles: a bigger escape key

By Joe Barr on December 03, 2003 (8:00:00 AM)

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One thing that was missing from my newly migrated desktop is a big escape key. No, not the little Esc key on the keyboard. One bigger than that. A mind-rotting time waster that truly allows you to escape for a bit. On my Red Hat desktop, freecell was the big escape key. Now that I'm running Mandrake, I've found a new one. It's called "Frozen-Bubble."

What color is the sky on your planet?

I know what you're thinking. Where have I been? Frozen-Bubble has been winning every award in sight for free software games. Linux Journal's Editors Choice for best game? That would be Frozen-Bubble. Linux Journal's Readers Choice in the same category? That would be Frozen-Bubble, too. The most popular game in our own NewsForge.com poll for favorite Linux game? Frozen-Bubble. So how in the world can I just be finding out how cool it is?

I have two excuses. One is that I am nearly color-blind. The other is, as several readers have noted over the years, I'm stupid. I admit that I have installed Frozen-Bubble in the past. I've even played it a time or two. But I never really figured out what I was supposed to do. I did notice that sometimes - if you held your mouth just right and struck a group of marbles at what seemed to be just the right angle - a group of marbles would break loose from the rest and come tumbling down. But that's as far as I got.

Without freecell to occupy my time the past few days, I decided out of desperation to take another look at Frozen-Bubble. One big break-through came when I discovered there was a Web site for the game. I scoured it looking for the docs, determined to learn at last the object of the game and how to achieve it. I was about to give up on finding the docs when I decided to Google the newsgroups. That's where I saw a reference to the man pages.

Give that man a hand!

What a novel concept! Using man pages for documentation! A few seconds later I finally learned what the game was about. It's not the angle at which you strike a clump of bubbles which causes them to fall, it's hitting two or more marbles with a marble in the same group so that at least three of them are touching that does it. Those are bubbles of a different color.

I also learned that I'm not the only player who has had problems playing the game because of my color vision. You can play the game with special bubbles designed to let even color blind players better distinguish the different groups of marbles from each other by adding "-cb" to the command to start the game.

Armed with this new knowledge, I immediately started playing the game again. I became almost hypnotized by the music and sound effects, and found myself playing on the 14th level on my first attempt. Now I began to appreciate the genius of the game. It is is fun, and addictive. I also began to understand why NewsForge.com readers ranked it their first choice ahead of even the wildly popular Enemy Territory.

Frozen-Bubble screen And now a word from Guillaume

Given the game's charm and very obvious popularity, I decided to see what I could learn about it from its creator, Guillaume Cottenceau. An exchange of email followed. When I asked how he came to create the game, Guillaume told me, "I remembered all the great hours of fun I had playing with a game on a proprietary OS I was using before, and I missed a similar game on my Linux machine. It was especially enjoyable because this game I could play with my sister, unlike many others. I like games which anyone can play, not only geeks."

I also asked how long it took to create. Besides pointing me at a certain page on the Web site, he replied "Roughly, it took us 3 months for a stable and mature release (I wanted to publish it to the world only when it's finished, not before). Of course, it was not 100% of our time, since we all had a daily job to do as well. Much efforts were spent working hand in hand with two fantastic artists, Ayo for graphics and Matths (Ed: aka Matthias Le Bidan) for sound and music - that also needs some time."

Did they expect their creation to be so popular? Guillaume wrote "Of course not :). Several contests and polls (happypenguin.org, linuxjournal) tend to show that it's the most popular free software game in the Linux world, and that is something we're really proud of - but that is to say, we're also a bit surprised. And we want to stay in the real world, reminding ourselves that the game is not competing in the same group as the successful proprietary games."

When I asked Guillaume where he worked, he said "I'm a 'distribution developer' at MandrakeSoft, for nearly four years now. As the other developers, I share my time between packaging software (xmms, webmin and some others) and developing/maintaining/bugfixing MandrakeSoft applications - I'm the author of rpmdrake (the graphical frontend for installing/removing software packages with dependencies), I'm part of the graphical installation program team, and I also do a few more hacks. I could never have written a complete and mature 2000-line Perl program as is Frozen-Bubble, without what I've learnt at MandrakeSoft, especially from Pixel who's a highly talented developer."

If you haven't tried this escape yet, you should. Especially during the holiday season when stress levels are on the rise.

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Comments

on Frozen-Bubbles: a bigger escape key

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Best game ever!!!

Posted by: Anonymous Coward on December 03, 2003 06:36 PM
This is the process where i spend most of my cpu cycles<nobr> <wbr></nobr>... too bad you can't tell it to start at level 40 or something like that (if it does i don't know, i just start playing, and playing without seeing anything else<nobr> <wbr></nobr>... since for professional frozen-bubbles players, the first 15 stages are all solved in one or two shots!)

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Re:Best game ever!!!

Posted by: Anonymous Coward on December 03, 2003 06:56 PM
Check commandline parameters.



<tt>frozen-bubble -l15</tt>



will start the game directly from level 15.



There are a few more useful commandline parameters to discover..



- gc

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Re:Best game ever!!!

Posted by: L0rcl_A5CII on December 03, 2003 07:43 PM
Don't forget the in-built level editor. I find the default levels to be far too easy<nobr> <wbr></nobr>:-). Of course, the game is really only fun for me when playing in two player mode.

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Don't forget to take Knoppix to your relatives

Posted by: ayeomans on December 04, 2003 02:16 AM
..so you can show them Frozen Bubble on their own PC. Excellent to keep all the family happy over Christmas.

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Re:Don't forget to take Knoppix to your relatives

Posted by: Anonymous Coward on December 05, 2003 05:15 PM
you mean Mandrake Move right??

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Try gljewel...

Posted by: Anonymous Coward on December 04, 2003 07:06 AM
... very simple and fun (maybe you have to play in a small windows if you don't have a 3D card).

Use the mouse to drag pieces...

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level 70. argh.

Posted by: Anonymous Coward on December 04, 2003 10:51 PM
it seemed so easy at first.... now the machine has been idling for a week with frozen bubble at level 70 in a desktop. i can't get past it....

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Frozen Bubble Java App

Posted by: Anonymous Coward on December 05, 2003 08:28 PM
When you are forced to work with Windows, you can always point your browser to this link:

http://glenn.sanson.free.fr/fb/play.html

This way, you can still enjoy your favorite Linux Game

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poor Puzzle Bobble clone

Posted by: Anonymous Coward on December 08, 2003 11:45 PM
I played Frozen Bubble a few months ago and I found it to be little more than a poor imitation of the popular Puzzle Bobble arcade game on the Neo Geo system. (The US translation is called Bust a Move.)

The graphics of Frozen Bubble are nice, but if you want the real thing (and would like to witness how much of a blatant rip-off Frozen Bubble is), grab yourself the MAME emulator and locate the roms titled pbobble, pbobble2, and pbobble3. There are ports of the game to various consoles, but they typically don't stack up to the original addictive arcade versions.

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Re:poor Puzzle Bobble clone

Posted by: Anonymous Coward on December 16, 2003 03:37 AM
dude, read the website. lol, the guy says its a clone of a game he used to play on windows.

i've seen bust-a-move, and i don't think frozen bubble is really as bad as you say.<nobr> <wbr></nobr>;-)

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Good game?

Posted by: Anonymous Coward on December 24, 2003 01:28 AM
I use linux at home and work. I think it is the best thing since sliced bread. But, I can't get this game to run. The only complaint I have about linux is the dependency problem.
I downloaded the rpm for Frozen-Bubble. Then I had to download the perl-SDL. Then SDL-image. Finally everything installed. Still won't run.
It sure looked like a fun game. Too bad I can't try it.

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Re:Good game?

Posted by: Anonymous Coward on December 26, 2003 05:56 AM
Well there are binary packages for a large number of Linux distributions, and even BSD ones, why not using packages if deps are too much of a problem for you?


    - gc

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No save game!

Posted by: Anonymous Coward on December 25, 2003 01:04 AM
It's a fun game, but without a 'save game' feature, it's rather discouraging. I'd like to be able to play to say, level 50, then leave off and come back another time.

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Re:No save game!

Posted by: Anonymous Coward on January 26, 2004 12:17 PM
Simple: frozen-bubble -l 50

Anyway, a save-game would be useful since the (horrible) score schema is simply based on the time you spent versus the level you are.

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