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Valve Looks to Sweat Levels and Eye Controls for Future Game Design

Valve has begun testing new biofeedback technologies based on a player's sweat levels and eye movements, as part of the company's ongoing efforts to incorporate user emotions into gameplay. As VentureBeat reports, Mike Ambinder, Valve's resident experimental psychologist, discussed the developments at last week's NeuroGaming Conference and Expo, held in...

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Open Source, Open Standards 2013 Conference Report

Last week Open Source, Open Standards 2013 took place in London, an event focused on the public sector. Naturally these being two topics we’re very keen on here at OSS Watch I went along too. Overall the key message to take away from the event was just how central to...

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LLVM 3.3 To Introduce SLP Vectorizer

One of the prominent features to be introduced with the LLVM 3.3 release this summer is the SLP Vectorizer. Introduced in the LLVM 3.2 release was the LLVM Loop Vectorizer for vectorizing loops while the new SLP Vectorizer is about optimizing straight-line code by merging multiple scalars into vectors.

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GOCL: Bringing OpenCL To GNOME Software

GOCL has been introduced, a new GLib/GObject wrapper to OpenCL for GNOME applications. This new wrapper library seeks to make it easier for GNOME software to take advantage of OpenCL...

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LLVM 3.3 Planned As A Phoronix Birthday Present

The LLVM 3.3 release of the compiler infrastructure and adjoining Clang C/C++ compiler is planned for release on the day that Phoronix turns nine years old...

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