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Distribution Release: Porteus 3.0

Jay Flood has announced the release of Porteus 3.0, a set of Slackware-based distributions and live CDs in five desktop flavours.

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GLCS: A Better Version Of GLC For Linux Game Capturing

GLCS is a spin of the popular GLC OpenGL game recorder for Linux that adds in a few extra features...

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Valve Open-Sources Their Direct3D To OpenGL Translation Layer

With Valve's Source Engine originally just targeting Direct3D, when initially porting their games to Linux and OS X they relied upon a hand-made Direct3D to OpenGL translation layer. In potentially assisting other game developers, Valve Software has now opened up this graphics translation layer...

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"Is Parallel Programming Hard?", First Edition

Paul McKenney has announced that the first edition of his 500-page book Is Parallel Programming Hard, And, If So, What Can You Do About It? is available in electronic form; a printed version will follow soon. The entire book is available under the CC-BY-SA 3.0 license.

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A Discussion Between Database and Kernel Developers

On March 27, there will be a meeting between database and kernel developers at the Linux Foundation's Collaboration summit; interested developers are invited to attend. "If there are developers attending Collaboration Summit that work in the database or kernel communities, it would be great if you could come along. Previous...

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'Mount & Blade' for Android Shows that Full PC Games Can Go Mobile

The mobile gaming landscape already boasts loads of brilliant touchscreen experiences, but "big" games are few and far between. There's a number of excellent console ports like Bastion, Limbo, The Walking Dead and XCOM: Enemy Unknown, but we're hard pressed to think of a developer other than Rockstar, with its ports of...

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