nlin writes: "The book Advanced Linux 3D Graphics Programming is now available for
purchase. It is the follow-up volume to the first book Linux 3D Graphics
Programming. This second volume provides programmers who are experienced in
both Linux and fundamental 3D graphics concepts with a well-rounded perspective
on 3D theory and practice within the context of programming larger interactive
3D applications such as games. It covers such topics as texture and light
mapping, creating compatible morph targets in Blender, creating and importing IK
animations into a 3D engine, BSP trees (node and leaf based), portals,
level editing, particle systems, collision detection, digital sound, content
creation systems, and more. A table of contents is viewable online.
More information and table of contents at Linux3DGraphicsprogramming.org. Purchase online at Wordware.com."
July 31, 2001