May 15, 2006

Drawing Primitives in OpenGL

Computer-generated animation in film and television, as well as state-of-the-art video games, features realistic water, fire, and other natural effects. Many people new to computer graphics are astounded to learn that these realistic and complex models are simple triangles and pixels as far as computer graphics hardware is concerned. In this chapter, OpenGL® Distilled covers the OpenGL primitive types and how to control their appearance with several basic rendering features.


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