S3TC remains the most common form of texture compression relied upon by video game developers and others, but it remains a legal mess for open-source graphics drivers. ETC2 texture compression isn't faced by legal issues but was only mandated by OpenGL ES 3.0 / OpenGL 4.3, which makes it less well adopted. Meanwhile, in looking forward to the future, ASTC is the royalty-free next-gen texture compression solution that's backed by the Khronos Group. Intel's forthcoming Skylake hardware will make ASTC a much more widespread reality...
May 20, 2015
Intel Skylake Adds ASTC Texture Compression, Open-Source Support Coming
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