O’Reilly releases two new books for Mac OS X developer community


Author: JT Smith

San Jose, CA–O’Reilly & Associates announced at Apple’s Worldwide
Developers Conference 2001 that the first two in a series of highly
anticipated books on Mac OS X application development–“Learning Carbon”
and “Learning Cocoa” (O’Reilly, each US $34.95)–have been released.
Designed to teach Apple developers the key concepts about programming
for Mac OS X, “Learning Carbon” and “Learning Cocoa” provide the
essential tools for porting existing code to the new operating system,
and using the examples provided, act as springboards to help developers
create their own industrial-strength applications.

“The interest in developing for Mac OS X is incredible here at our
Worldwide Developer conference,” said Ron Okamoto, Apple’s vice
president of Worldwide Developer Relations. “Written by Mac OS X
experts, technically reviewed by Apple engineers, and produced and
edited to O’Reilly’s trademark high standard of quality, ‘Learning
Carbon’ and ‘Learning Cocoa’ will be invaluable resources to our

Carbon is one of the principal application environments Mac OS X
programmers can use to write applications. Utilizing Carbon,
programmers can tune-up their existing Mac source code to take
advantage of the new features in Mac OS X.

“Learning Carbon” introduces the developer to key concepts like event
management, resource handling, and bundle anatomy. In addition,
hands-on instructions guide the reader on topics of how to implement
essential application tasks, such as managing windows, creating and
responding to menu commands, providing user help, and organizing the
application for easy localization in multiple countries and languages.

Cocoa is the second principal application environment for Mac OS X.
Among Cocoa’s many attributes, its advanced object-oriented APIs allow
developers to work in both Java and Objective-C.

With “Learning Cocoa” by their side, readers quickly become familiar
with Cocoa application development not merely by reading, but by doing.
For those with no previous experience, the book breaks the ice with a
discussion of essential object-oriented programming concepts, before a
thorough introduction to the Cocoa environment helps them become
familiar with the basic elements of Cocoa programming. Tutorials guide
the reader through a series of gradually more complex example
applications, laying the foundation for more advanced techniques and
concepts every time.

The writing team has incorporated a playful spirit into this book, as
the reader is encouraged to play, explore, and ‘kick the tires’ of
Cocoa, demystifying Apple’s development environment and getting
developers eager to program in it.

Recommended by the Apple Developer Connection, “Learning Carbon” and
“Learning Cocoa” provide information not available anywhere else, and
perfectly equip the developer to hit the ground running in the Mac OS X
application development market.

For “Learning Carbon:”

The sample chapter, “Carbon Event,” is available free online at:

For more information about the book, including Table of Contents,
index, author bio, and samples, see:

For a cover graphic in jpeg format, go to:

Chapter 6, “Essential Cocoa Paradigms,” is available free online at:

For more information about the book, including Table of Contents, index,
author bio, and samples, see:

An in depth series of articles on “Programming with Cocoa” is available
on the O’Reilly Network Mac DevCenter:

For a cover graphic in jpeg format, go to:

Learning Carbon
By Apple Computer, Inc.
May 2001
ISBN 0-596-00161-4, 352 pages, $34.95 (US)

Learning Cocoa
By Apple Computer, Inc.
May 2001
ISBN 0-596-00160-6, 370 pages, $34.95 (US)


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