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- Games
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The projects I selected were EgoBoo and
FreeCraft, Open Source implementations of two very popular
game types; MUD (Multi User Dungeon) and RTS (Real Time Strategy).
There are tons of excellent Open Source implementations of other game types, but these two are my personal favorites.
EgoBoo is a MUD game with good-looking 3D graphics. It has a mission engine and networking is underway.
FreeCraft is an RTS game currently without good graphics, although the idea is that you can use this engine
together with your custom graphics and sounds or from your purchased copy of the popular game WarCraft II.
The developers were
Benjamin Bishop from the EgoBoo-project and Lutz Sammer (aka Johns) from the FreeCraft-project.
Question: How come you got involved in game development?
(authors note: Loki Games specialized in porting
games to Linux, libSDL was a direct result of their efforts, while
OpenGL is an industry standard for computer graphics.)
(another note from the author: Loki Games has ceased to exist due to a bankruptcy.)
Question: Have you always been into computers/programming?
Question: What is your favorite game type?
Question: Name a game that implements that game type well.
Question: How do you feel about Open Source software in general?
Question: Pros and cons for Open Source game development?
(authors note: John Carmack, co-founder of and main developer at Id Software.
According to many, John Carmack is a game development guru and has brought gaming to a new level many times.)
The other motivation is to do it for the “good of mankind.” Maybe a game
wouldn’t fall into this category, but I’m sure you could make it if you
rationalize hard enough.
One serious problem from what I’ve seen is getting artists to work on
game projects. These guys don’t tend to be the Open Source types. If you
are a programmer cooking up a game project with no art skills, know when
and where to look for help. You might be able to get some art students
to do work as a project. Or even (gasp!) pay them. You might even
convince them that they should do it for job exposure.
Con:
No good artists are working for Open Source projects.
Question: Do you try to use open standards in your game development?
Question: Are there any good closed standards that you want to see opened?
Question: How do the closed standards compare to the open ones when it comes to functionality, performance and stability?
I think the way to
address this is to get the ACM to call for standards similar to what the
IEEE does for hardware. In fact, support of these standards could be
rolled into any settlement in any market dominating monopoly legal case.
Question: How can a game be released under GPL (or any OSS type license) and still give the vendor profit?
One real potential problem however, is another company could just grab
the CD and start selling copies at an undercut price. There are some
ways to get around this however.
Question: Do you think theres is any reason why game developers should have an
open mind, open standards and sometimes even Open Source?
(mind you, Open Source does not mean free of charge)
I think that is one great opportunity for online Open Source games to
surpass the commercial ones. It will just take a really solid engine,
good/easy to use in-game tools, and enough data to make the game fun to
play from the start.
Question: How do you feel about companies like Id Software that are very open
towards the gaming community and let others create mods, port their games, and enhance them?
Question: It is obvious that Linux is not the gamers’ OS even though it has
tremendous capacity to be just that. What do you think Linux needs
to become the number one gaming OS?
Question: If you were to create your own game console, what OS would you use
for it and why? (you may invent your own)
(authors note: Linux also utilizes a kernel design that makes it very adaptable to new hardware that
requires direct access.)
Question to Ben only: There’s a gazillion MUDs out there, what separates EgoBoo from the lot?
However, EgoBoo does have a lot of nice things:
Question to Ben only: Which one is the ultimate MUD?
Question to Ben only: One of the most popular MUDs today is the very non-free
Ultima Online,
do you think any Open Source / free MUD could ever challenge it?
There is a game idea that my brother and I have been kicking around for
some time. We don’t have time to implement it right now, but it would
make a great Open Source MUD. It would be simple enough that a good
programmer could actually finish it, and it would have the nice
qualities of a good MUD. The idea is basically for a side scrolling war
game (think scorched earth) that is extended to include a lot of
multiplayer elements. Players would pop into an online circular 2d world
with perhaps 16+ players at a time. It would be similar to a realtime
strategy with unit production and experience. Some interesting things
you could do is have units carry over from one match to another,
salvaging units, have unique/special units and perhaps later user
contributed units. One big advantage of this kind of game is that since
its 2d, the artwork required is not very heavy.
Anyone who wants to do this kind of game is welcome to use our stuff as
long as the end result is GPL’d. We have some concept art (that could
probably be just scanned for in-game art) at
http://www.cs.uga.edu/~bishop/tank.jpg If you are serious about
developing this further, contact me and I can give some more ideas and
maybe help.
(authors note: Ultima Online is classified as one of the most popular MUDs ever with around 225,000 subscribers)
Question to Johns only: Are you doing this for free? (no charge)
Question to Johns only: Do you feel that Blizzard
should have been more open so that you could port the original game to Linux?
(authors note: I believe that most game developers could have their
games ported to Linux for free, no charge, by enthusiasts if only they used open standards)
Question to Johns only: I feel some game developers have failed tremendously when it comes to
making games platform independent. How will you make FreeCraft
platform independent?
Question to Johns only: Do you ever wonder why the original game doesn’t use platform independent and open technology?
Last question for both: What would you like to see for the gaming industry in the future?
How about physically realistic modeling? Remember how much fun it was to
blow things up with the dwarf in myth? We need to get Id or the Unreal
guys to do rigid body dynamics in their next game. Forget motion blur,
we want rigid bodies! Heck, thats one other opportunity for OSS games to
get ahead of the mainstream. Can somebody implement an Open Source
physics library similar to Havok?
If you don’t know what I’m talking about, here is an example:
http://www.havok.com/movies/fracture.avi.
Something Johns wanted to add:
I have spoken to some friends, who does commercial graphics and all told me,
that I wouldn’t find anybody. So I have chosen a commercial package, which
formats was well documented (‘clean-room’ reverse engineering, here in
Germany even reverse engineering is not forbidden). Than I started writing,
but I always tried to have an engine, which allows to make any RTS game, but
this isn’t proven.
And after 4 years of development, we still have not much and good free
graphics and sounds.
Join in!
While NetHack, and similar games, may work for the most dedicated MUD:ers, most of us want fancy graphics, music and sound effects
comparable to those we see/hear in movies.
There is a fundamental lack of artists to provide Open Source games with this.
If you are a talented artist who wants to get involved, please have look at SourceForge
and the games/entertainment section. There is
well over 4,000 projects waiting for your contribution.
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The demonstration will be held at:
Davis Food Co-Op
620 G Street
Davis, CA 95616
(Demo Kitchen, near the Produce Dept.)
Details:
Members of the Linux Users’ Group of Davis will demonstrate Linux,
a free operating system for computers that presents an alternative
to the Microsoft monopoly. Drop by and learn how you can bring the
fun back into computing by joining the dynamic, worldwide community
of computer enthusiasts and professionals who use Linux.
People with all levels of computer experience are welcome!
This demo will be unstructured, so just drop by and ask questions
or poke at our demonstration systems!
For details, visit:
http://www.lugod.org/projects/demo/
LUGOD is a non-profit organization dedicated to the
Linux Operating System, and which holds regular meetings,
workshops, demonstrations and other events in Davis, CA.
The implementation of DirectX 8 support on Linux is the most significant and highest demand milestone for WineX 2.0. DirectX 8 is the de facto
standard for PC game development and is used in almost every PC and Xbox game shipping today. TransGaming’s support for DirectX 8 means that more and more PC games are now playable on other platforms. For example, Remedy Entertainment’s Max Payne — one of the world’s top selling action games — now runs right out of the box on WineX 2.0.
“When we launched our web site in October 2001, TransGaming supported only a handful of games. The potential was great and our technology team has now unleashed the true power of WineX with the release of 2.0. With more than 80 games playable on WineX, we have demonstrated our ability to bring the
world’s hottest titles to platforms where they have never run before.” comments State.
TransGaming has an exclusive licensing agreement for the world’s hottest title, Electronic Arts’ The Sims. Eight weeks after receiving source code from EA, TransGaming Technologies had the product ready for manufacturing, demonstrating the immense power of WineX.
State is quick to add, “I also want to thank our subscribers for helping drive our development. Through our revolutionary voting system, they let us know exactly what they wanted us to work on next. As a ‘tip of the hat’ to them, we have a number of new subscriber features and contests launching on our web site today as well.”
For information or for interviews with
Gavriel State, CEO and CTO or
Vikas Gupta, President and COO, contact:
Cathy Tanner, Director
Marketing and Communications
TransGaming Technologies
+1-647-280-8213
cathy@transgaming.com
www.transgaming.com
Linux is a registered trademark of Linus Torvalds. TransGaming and WineX are trademarks of TransGaming Technologies. The Sims (c) 2001 Electronic Arts Inc. Electronic Arts, The Sims , SimCity, EA GAMES, are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All rights reserved. EA GAMESTM and MaxisTM are Electronic Arts brands. All other trademarks and copyrights are owned by their respective
companies.
From April 26 it’s expected that the games console will retail at E299 – around £199 in the UK.
In a statement Sandy Duncan, VP, Xbox Europe said: “We are making a clear statement today – we mean business in Europe. We want to make sure that price is not the obstacle to the Xbox experience.”
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Opera 6.0 for Linux Beta 2 incorporates not only better features and faster rendering of pages, but also improves support for non-Roman alphabets. Opera is currently fine-tuning the Unicode and font support for Asian users and is preparing to shortly launch a final version of Opera 6.0 for Linux. The final release of Opera 6.0 for Linux will allow Chinese and Asian Linux users to experience a full functional Linux browser in their own language.
Opera 6.0 for Linux Beta 2 improves the features and looks recently unveiled for the previous technology previews and beta releases of Opera 6.0 for Linux, while adding speed boosting and ease-of-use features such as:
– New look for the back/forward buttons. Users can revert to the old buttons at will.
– Pagebar support
– Start dialog box with SDI/MDI selector
– Improved drag and drop capabilities in Personal bar and Hotlist. User can
drop an element between existing elements.
– Imported Hotlist folders are now placed within the “Bookmarks” folder
making the single Hotlist view simpler to use.
– International fonts preference dialog page
– New “MyOpera” menu entry
– Lycos search engine added
For a complete changelog of Opera 6.0 for Linux Beta 2, please visit http://www.opera.com/linux/changelog/
“Opera 5.0 for Linux was met with tremendous enthusiasm and we expect to see the same reception for Opera 6.0 for Linux especially in the Asian/Pacific market,” says Dean Kakridas, VP Desktop Products. “We are actively working with Linux partners in China,
Korea and Japan to ensure that Opera delivers the best localized browser
available in these fast-growing Linux communities.”
Opera 6.0 for Linux Beta 2 can be downloaded at www.opera.com.
About Opera Software
Opera Software ASA is an industry leader in the development of Web browsers for the desktop and embedded markets, partnering with companies such as IBM, AMD, Symbian, Canal+ Technologies, Ericsson, Sharp and Lineo. The Opera browser has received international recognition from end users and the industry press for being faster, smaller and more standards-compliant than other browsers. Opera is available on Windows, Mac, Linux/Solaris, Symbian OS, and QNX. Opera Software ASA is a privately held company headquartered in Oslo, Norway. Learn more about Opera at www.opera.com.
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