Android: NXP i.MX6 Buffer Modifier Support

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GPUs like those of Intel and Vivante support storing the contents of graphical buffers in different formats. Support for describing these formats using modifiers has now been added to Android and Mesa, enabling tiling artifact free running of Android on the iMX6 platform.

Written by Robert Foss, Software Engineer at Collabora.

GPUs like those of Intel and Vivante support storing the contents of graphical buffers in different formats. Support for describing these formats using modifiers has now been added to Android and Mesa, enabling tiling artifact free running of Android on the iMX6 platform.

With modifier support added to Mesa and gbm_gralloc, it is now possible to boot Android on iMX6 platforms using no proprietary blobs at all. This makes iMX6 one of the very few embedded SOCs that needs no blobs at all to run.

Not only is that a great win for Open Source in general, but it also makes the iMX6 more attractive as a platform. A further positive point is that this lays the groundwork for the iMX8 platform, and supporting it will come much easier.

What are modifiers used for?

Modifiers are used to represent different properties of buffers. These properties can cover a range of different information about a buffer, for example compression and tiling.

For the case of the iMX6 and the Vivante GPU which it is equipped with, the modifiers are related to tiling. The reason being that buffers can be tiled in different ways (Tiled, Super Tiled, etc.) or not at all (Linear). Before sending buffers out to a display, they need to have the associated tiling information made available, so that the actual image that is being sent out is not tiled.

This of course raises the question “Why use tiling at all?”, to which the short answer is power efficiency, which is very desirable in the embedded as well as the mobile space.

Continue reading on Collabora’s blog.